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Want to know how to crunch the numbers for certain things? Need to do quick comparisons?
Here you'll find the charts associated with various aspects of the Dreadnoughts. We hope you'll find these helpful and informative.
[ Experience
& Leveling Up ]
The number of experience points needed
to gain another level is listed beside the level, so it takes 150 experience
to get to level 2.
Earning experience points is relatively
easy. You gain one experience point every time you use one of your Runes
successfully. This can range from things as simple as doing an energy scan, to
things as complex as splitting an atom with the radiation rune. Leveling
up is much more complicated than just getting experience. I don't feel that
a straight up experience point system works correctly, especially when
experience is only based on fighting, or negotiations.
Dreadnoughts don't level up till they've
mastered all the runes, or abilities, that they get when they go up a level.
For example, Raim is trying to be a Waves of Flame. He's still first
level, so he only has the energy rune. When he became a Dreadnought,
he got the energy rune, just like everyone else. To get to second
level, he must earn all 5 levels of the energy Rune, and meet the experience
requirement. On those same lines, to get to third level, he must
get all 5 levels in the Fire rune, and all 5 levels in the Water rune.
At lower levels just the act of mastering a rune should be sufficient to
boost your level, i.e., the experience gained from learning the runes should
meet or excede the amount you need to level up.
I feel that this system works much better in the long run, and developes better usage of a characters powers.
Since you're actually forced to work on just one or two things at once,
you're more likely to remember what you've learned.
I'm sure you'll notice that once you've
passed the lower levels, it starts taking more and more experience to go
up another level. This is due to the fact that once you've mastered
your class runes, as well as your secondary, and tertiary runes, your mind
and body require more and more time to learn new skills. This limits
not only how fast you can learn the new powers, but also how long it takes
for you to go up in level. Obviously, it should be harder to reach
50th level, than to reach level 5.
| Level | Experience |
| 1 | - |
| 2 | 150 |
| 3 | 400 |
| 4 | 650 |
| 5 | 900 |
| 6 | 1200 |
| 7 | 1900 |
| 8 | 2600 |
| 9 | 3300 |
| 10 | 4000 |
| 11 | 5500 |
| 12 | 7000 |
| 13 | 8500 |
| 14 | 10,000 |
| 15 | 11,500 |
| 16 | 14,500 |
| 17 | 17,500 |
| 18 | 20,500 |
| 19 | 23,500 |
| 20 | 27,000 |
| 21-30 | +5000/level |
| 31-40 | +10,000/level |
| 41-50 | +20,000/level |
| 51-60 | +40,000/level |
[ Energy
Point Gaining ]
Ok, this is real simple once you get
used to it, and probably really simple before you even read this for reference.
According to the chart you start off
with 20 energy points at level 1. Unless, of course, you've taken
the Lineage trait, in which case you would add that total to your base
before continuing. For each level after that, up to level 25, you
add on 5 more energy points for every new level you get. So at level 2
you'd have 25 energy points, at level 3 you'd have 30, at level 4 you'd
have 35 energy points, etc...
Now, once you hit level 26, you start
getting 10 energy points per level you go up, so, at level 25 you'd have
a base of 140 energy points (not counting those gained from the energy
runes), and at level 26, you'd have 150. Real simple.
Ok, so far so good, after level 50
you start gaining 50 energy points per level you go up, Ill let you calculate
that one for yourself.
After level 75 you gain 100 energy
points per level.
| Level | Points Gained |
| 1 | 20 |
| 2 | 5 |
| 3 | 5 |
| 4 | 5 |
| 5 | 5 |
| 6 | 5 |
| 7 | 5 |
| 8 | 5 |
| 9 | 5 |
| 10 | 5 |
| 11 | 5 |
| 12 | 5 |
| 13 | 5 |
| 14 | 5 |
| 15 | 5 |
| 16 | 5 |
| 17 | 5 |
| 18-25 | 5/level |
| 26-50 | 10/level |
| 51-74 | 50/level |
[ Stat
and Rune Level Maximums ]
For the sake of fairness, and for the
sake of the people we roleplay with on a daily basis, I have lowered the
stat maximums, and the rune levels. Some of you may remember them as having
no limit before, forget about that, it's changed.
If you'll look at the chart below
you will see that for starting Dreadnoughts, all the way up to level 25,
the natural maximum for a stat is 5. At level 26 the highest rating a Dreadnought
is allowed to have is 6. At level 30 it's 7, and so on, and so on.
This is not altered by the runes,
or by weapons with special powers. Any rune which adds to a stat is considered
a bonus when it's keyed, and has no affect on your stats when it not keyed.
A Dreadnought with a 5 in strength, and the strength rune at 5, does not
have a strength of 10. They have a strength of 5 with 5 extra automatic
successes on all strength rolls. Runes like the Mental and Physical Mastery
ones, do however add to your stats while they're keyed. this bonus
actually does mean that while it's in affect, you have a strength of 10
or possibly higher.
One other thing we need to cover here
is increased stat abilities. Normal beings stats only go up to 5,
and unfortunately, that's what most of the limits are based on, and that's
what most abilities are based on. Dreadnoughts, obviously, transcend
the normal limitations, and are capable of much, much more than your average
human. When stats go beyond the normal maximum, so do the characters
abilities. Beings with higher than normal dexterity, for example,
get extra attacks per round, or bonuses to their normal actions.
See the Stats section for more information.
| Level | Max Level |
| 1-25 | 5 |
| 26-29 | 6 |
| 30-34 | 7 |
| 35-39 | 8 |
| 40-44 | 9 |
| 45-49 | 10 |
| 50-54 | 11 |
| 55-59 | 12 |
| 60-64 | 13 |
| 65-69 | 14 |
| 70-74 | 15 |
| 75-79 | 16 |
| 80-84 | 17 |
| 85-89 | 18 |
| 90-94 | 19 |
| 95-99 | 20 |
| 100+ | ? |
[ Complete
List of Runes ]
| Power Level 1 | Power Level 2 |
Power Level 3 | Power Level 4 |
| Air | Electricity | Vacuum | Space |
| Physical Alteration | Mental Alteration | Spiritual Alteration | Balance |
| Anti-Energy | Anti-Energy Manipulation | Anti-Energy Absorb | Anti-Energy Control |
| Appearance | Acting | Intimidation | Presence |
| Aura | Aura Manipulation | Spirit Control | Spirit Absorb |
| Awareness | Seraph | Reconstruction | Creation |
| Charisma | Empathy | Emotion | Control |
| Darkness | Evil | Death | Chaos |
| Detoxification | Cleansing | Purification | Refinement |
| Earth | Crystal | Magnetics | Gravity |
| Elemental Insight | Elemental Charge | Elemental Combinations | Elemental Summoning |
| Energy | Energy Manipulation | Energy Absorption | Energy Control |
| Fire | Laser | Plasma | Radiation |
| Healing | Regeneration | Regrowth | Resurrection |
| Illusion | Shield | Reflection | Null |
| Light | Good | Life | Order |
| Manipulation | Stealth | Security | Subterfuge |
| Mechanics | Biomechanics | Body Alteration | DNA |
| Mental | Telekinesis | Teleportation | Planar Teleportation |
| Mental Focus | Mental Acuity | Mental Blade | Mental Mastery |
| Physical Multiplication | Mental Multiplication | Energy Multiplication | Runic Multiplication |
| Nature | Summoning | Growth | Clone |
| Necromancy | Undeath | Destruction | Annihilation |
| Physical Focus | Physical Fitness | Physical Machine | Physical Mastery |
| Poison | Toxin | Acid | Plague |
| Defensive Psionics | Internal Psionics | External Psionics | Offensive Psionics |
| Sensory | Sensory Alteration | Sensory Shifting | Awakening |
| Sleep | Dreams | Hypnotism | Subconscious |
| Speed | Attack | Reflex | Blitz |
| Stamina | Armor | Shapechanging | Survival |
| Strength | Project | Deadlift | Kinetic Magnification |
| Vampirism | Mimic | Power Absorb | Assassins |
| Water | Ice | Liquification | Time |
[ Balanced
List of Runes ]
These runes must be raised at the same
speed as the ones they are paired with.
| First Rune | Second Rune | Third Rune |
| Air | Earth | - |
| Alteration | Sensory | Sleep |
| Appearance | Charisma | Manipulation |
| Aura | Speed | - |
| Awareness | Necromancy | - |
| Darkness | Light | - |
| Detoxification | Poison | - |
| Anti-Energy | Energy | - |
| Elemental Mastery | Mental Mastery | Physical Mastery |
| Fire | Water | - |
| Healing | Vampirism | - |
| Illusion | Mechanics | Nature |
| Mental | Stamina | - |
| Psionics | Strength | - |
[ Experience
for Runes ]
I realize that the way this was worded
before was kind of hard to understand. So, I've rewritten the explanation
to make it easier to read and understand.
In some roleplaying systems, all that is required to go up levels is to hack and slash your
opponent's to death, at which point you gain a certain amount of experience,
which somehow allows you to go up levels, and learn new abilities and powers
that aren't even related to fighting. Or they allow you to gain experience
by political maneuvering and remaining in character, which gives you the
ability to raise your stats and powers to new levels. I don't think
that either way is at all realistic, or that it helps anyone build up a
character into a living, breathing, extension of them self. Don't
get me wrong, hack and slash has it's place, as does negotiation and maneuvering,
but neither one will help you gain any understanding of your characters
other abilities.
And so, we come to the method of raising a Dreadnought's runes to higher levels.
The only way to raise a Runes level is through practice. Each time
you use a rune you're learning a little more about it, and familiarizing
yourself with that runes abilities. The more you use a rune, the
stronger it will grow, and the stronger you will grow in your ability to
control it. As you go up levels in each rune, you will notice that
it takes longer and longer to get more powerful results from it.
You will also note that the runes will eventually stop getting stronger
no matter how many times you use them. Normally when this happens
you will also notice that you can now access another rune, or a different
power level of that same rune series. To start a brand new rune series,
you must get some kind of outside help. Such as a tutor, a mentor,
or some books and information from the Dreadnought Library.
As shown below, the runes must be used a set number of times before they will grow in strength.
Beside each level, and under each power level, is a number. This
number represents the number of times that the rune must be used before
it will gain in strength. Therefore, a brand new Dreadnought who
just got the energy transfer will have to use his first level Energy Rune
10 times before it will go up to level 2. Once he reaches level 2
with the energy rune, he will then have to use it 20 more times before
it will go up to level 3. After which he will have to use it 30 times
to get it up to level 4, and so on, and so on...
After the Dreadnought has gained enough levels, they will be able to access the 2nd power level
of a rune series. For example, the Fire Rune series includes: Fire
Rune, Laser Rune, Plasma Rune, and Radiation Rune. At first only
the Fire Rune will be usable from this series, but after a while, and a
number of levels, you will gain the ability to use the Laser Rune.
There is one stipulation, however, before you may use the Laser rune, or
any 2nd power level rune, you must first use the Fire Rune, or the appropriate
first level rune of the series, 20 times after you gain access to the new
rune. All uses of the first power level rune, after you get it to
level 5 and before you gain access to the 2nd power level rune, do not
count towards the new total. For example: Raim is a Waves of
Flame, he's just finished getting his Fire Rune to level 5, and now has
to choose his next group of runes. Between the time he reached level
5 with his fire rune, and the time he gains access to his Laser Rune, he
used the fire rune a total of 352 times. Unfortunately, all of those
uses don't matter. He still has to use it 20 more times, after he
gains access to the 2nd power level rune, before he can use the first level
of the Laser rune.
| Power Level 1 | Power Level 2 | Power Level 3 | Power Level 4 |
| Level 1 | Free | 20 | 40 | 80 |
| Level 2 | 10 | 40 | 80 | 160 |
| Level 3 | 20 | 60 | 120 | 240 |
| Level 4 | 30 | 80 | 160 | 320 |
| Level 5 | 40 | 100 | 200 | 400 |
[ Energy
Point Usage ]
As you probably already know, each
rune has four power levels, for this I will use the energy rune, as it
is the most common one used. Each time you use a power you must key a rune,
and then pay the energy cost for the particular level you wish to use,
as is evidenced in the chart above. Referring to the chart above, it says,
in the second column on from the left, that to use any first power level
rune, at level 1, it requires 1 energy point. Easy huh? So, to use the Energy Control rune, a power level 4 rune, at level 1, would require 4 energy points to be spent.
Now for the second part of using a rune. Keying the rune. For a rune to be used it must be keyed. Keying a
rune is like prepping it for use, kind of like heating up the oven prior
to baking, or loading a gun before firing it. Keying is actually a very
simple process, and only has 2 steps, which may be done in the same round.
Step 1. Concentrate for a second, and think about what you wish to accomplish by using the rune, get the
picture of the rune in your mind, and a picture of what you want to happen
when you use it.
Step 2. Spend a number of energy points equal to the runes power level to prime it for usage. If you were going
to use the energy control rune, it would require 4 energy points to be
spent on Keying the rune.
That's all there is to it. It should
become second nature once you've done it a few times.
| Level | Power Level 1 | Power Level 2 | Power Level 3 | Power Level 4 |
| 1 | 1 | 2 | 3 | 4 |
| 2 | 2 | 4 | 6 | 8 |
| 3 | 3 | 6 | 9 | 12 |
| 4 | 4 | 8 | 12 | 16 |
| 5 | 5 | 10 | 15 | 20 |
[ Rune
Levels & Limitations ]
When you become a Dreadnought, you
get access to the Energy Rune. Demons of Light get the Anti-Energy
Rune as well. Once the Energy Rune has been mastered, the Dreadnought
can move up to second level, and get their chosen class runes. Depending
on the chosen class, the Dreadnought may have two or three class runes
that must be mastered before they can advance another level. Once
they've mastered their class runes, they get to chose another set of runes
that balance each other out. Sets of runes may contain two, or three
different runes in them. The chart below shows how many runes a Dreadnought
can have at each level, and at which levels they gain higher power level
runes. The numbers on the chart are not cummulative, they are the base
number of runes that you can get at each level.
Using the chart below, we find that you can have either two, or possibly three runes at most levels.
Whenever you take a series that has three runes in it, it requires 1.5
times as much experience to go up in the corresponding levels.
| Power Level 1 | Power Level 2 | Power Level 3 | Power Level 4 |
| 1st Energy Level | 1/2 | - | - | - |
| 2nd Energy Level | 2/3 | - | - | - |
| 3rd Energy Level | 2/3 | - | - | - |
| 4th Energy Level | 2/3 | - | - | - |
| 5th Energy Level | - | - | - | - |
| 6th Energy Level | - | 1/2 | - | - |
| 7th Energy Level | - | 2/3 | - | - |
| 8th Energy Level | - | 2/3 | - | - |
| 9th Energy Level | - | 2/3 | - | - |
| 10th Energy Level | - | - | - | - |
| 11th Energy Level | - | - | 1/2 | - |
| 12th Energy Level | - | - | 2/3 | - |
| 13th Energy Level | - | - | 2/3 | - |
| 14th Energy Level | - | - | 2/3 | - |
| 15th Energy Level | - | - | - | - |
| 16th Energy Level | - | - | - | 1/2 |
| 17th Energy Level | - | - | - | 2/3 |
| 18th Energy Level | - | - | - | 2/3 |
| 19th Energy Level | - | - | - | 2/3 |
| 20th Energy Level | - | - | - | - |
| 21st Energy Level | 2/3 | - | - | - |
| 22nd Energy Level | - | 2/3 | - | - |
| 23rd Energy Level | - | - | 2/3 | - |
| 24th Energy Level | - | - | - | 2/3 |
| 25th Energy Level | 2/3 | - | - | - |
| 26th Energy Level | - | 2/3 | - | - |
| 27th Energy Level | - | - | 2/3 | - |
| 28th Energy Level | - | - | - | 2/3 |
| 29th Energy Level | 2/3 | - | - | - |
| 30th Energy Level | - | 2/3 | - | - |
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