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The Mountains of Air are the tricksters, and the pranksters of the Dreadnoughts. Even so, they can still be broken down into two main groups. The Air aligned, and the Earth aligned. Air aligned Dreadnoughts are rather flighty. Sorry for the bad pun. They never sit still. They're always moving. They seem to have no attention span. They speak rather rapidly, and almost always seem to be rushing off somewhere. If they pick you as a target of their pranks, get ready for a bumpy day. Luckily their pranks are usually something rather harmless, like a bucket of water on the head, or your shoe laces tied together. They're usually pretty innocent jokes since they really don’t have the attention span required to string something out for a long time. The Earth aligned are the exact opposite. They move kind of slow, speak kind of slow, think kind of slow, etc… If one of these guys singles you out as their target, get ready for a bad life. Their jokes usually run from being macabre, to being downright painful. You're more likely to fall in a pit trap, or get hit by a falling anvil than a pie in the face. Mountains of Air put the most emphasis on their wits. Air aligned go for dexterity, earth aligned go for stamina. They usually go for mentals over physicals. [ Class Leader ] Caelia Asten [ Bio Available ] [ Class Elder ] Sil-Galindë [ Runes ] Air Earth These runes are extremely easy to figure out. Earth, air, need I say more? [ Traits ] Air/Earth Elementals have only one personality, whether it is related to air, or to earth, it never changes. Earth dominant ones are shorter, generally dwarf like people who like to read, learn, and generally are blacksmiths or jewelers. Air dominate individuals are taller, elf like people who like to have fun, play pranks, and cause innocent trouble. Class Bonuses: Air aligned: These Dreadnoughts have some amazing speed. They're possibly the only Dreadnoughts who can move faster than the Soul Berserkers. Safely? That's funny! Who cares about safety when you're having fun? These Dreadnoughts are all but fearless when it comes to flying, through the woods, through a building, through the battlefield… Yea, enough said. Air aligned get a -2 difficulty to anything requiring flying, including aerial combat. They also get a -1 difficulty to any attack made with a throwing, or shooting weapon. Air aligned get relatively skinny once they become Dreadnoughts. They may grow an inch or so every couple of years or levels, but nobody really notices, because they almost never stop moving long enough for someone to find out. Earth aligned: Dwarves. That's what most people call the Earth aligned. They look like mini Dragoons. They usually double in width when they become Dreadnoughts, and then never grow again. Some do happen to grow an inch or so every few years or levels, but it's rare. Eventually most Earth aligned start to look like really big humanoid rocks. They're about as easy to hurt too. Earth aligned get a -2 difficulty on anything dealing with digging, smithing, mining, gem cutting etc… They also get a -1 difficulty when using either a hammer or a pick as a weapon. Class Restrictions: Air aligned: The Air aligned are usually claustrophobic. Anything dealing with them being in an enclosed area puts them at a +1 difficulty. Furthermore, they can't wear any armor unless it's made out of cloth. Earth aligned: The Earth aligned are normally slightly agoraphobic, aka, they're afraid of open spaces. This translates into a +1 to difficulty whenever they're out in the open. Further, they can wear any armor they want, but they have a +1 difficulty to dodge incoming attacks unless they're underground. [ Opinions of the Other Classes ] Blades of Life -- What are they complaining about, we keep them busy. Delegates of Deviation -- Nothings funnier than a Delegate with the wrong briefing. Demons of Light -- Ooooo, tails… Dragoon -- Don’t bother the big ones. They make great shields. Dream Shifters -- I had this nightmare, where I was a Harbinger… ‘shudders’ Harbingers of Destruction -- What do you mean my mothers going to feel it? Illusions of Perfection -- What’s this button do? NecroSeraphim -- Undead tank, toilet, same difference when my bladders full. Oh come on, they’re already dead! Order of Chaos -- It’s party time! Shadahar's Talons -- They suck! They never give us any toxic waste… ‘pout’ Soul Berserkers -- Two words: Pit trap. ‘giggle giggle snort’ Templars of Twilight -- Don’t ever bother the Law enforcement… Unless you can get it on tape… Waves of Flame -- FIRE FIRE!!!!! |
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