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The NecroSeraphim are an interesting bunch. No two have joined for the same reason, but there are some recurring themes in their stories. Some are in it for revenge, some join to try and get something back that they've lost, some are looking for a sense of belonging, and others are just looking for power. The NecroSeraphim can speak with and create Undead, Seraphs, and just about anything else they want. Most are control freaks, so unfortunately they don’t all get along very well. NecroSeraphim value knowledge and personal power above all else. Most primary in their mentals, and build their willpower and manipulation as high as they can. [ Class Leader ] Pitt Viper [ Bio Available ] [ Class Elder ] Nydalisa [ Runes ] Awareness Necromancy These are relatively self-explanatory, Awareness deals with the creation of life, and Necromancy deals with the destruction of it. [ Traits ] No knowledge comes without a price. The deep wisdom a NecroSeraphim possesses in Life and Death often weighs on his or her mind heavily. They are often cryptic and indifferent; sometimes preferring to watch a comrade die over continuing live. After all, to a NecroSeraphim, some are simply more useful dead, than living. For this reason, they live solitary lives, honing their talents and feeding their ambitions. Those that cross the path of a NecroSeraphim, often find themselves serving a new Master... Class Bonuses: The NecroSeraphim get to create servants and minions. They use these for all sorts of things. They barter with them, use them for intimidation, and most importantly, they fight with them. And everyone knows it. NecroSeraphim get +1 to intimidation, and a -1 difficulty on all attempts to control others. The NecroSeraphim grow roughly half an inch a level, giving them a very tall, commanding presence. Class Restrictions: Creating Minions and keeping them up is an extremely tiresome, and time consuming process. NecroSeraphim have to have a laboratory, and they have to constantly ask for favors from other Dreadnoughts. Unless, of course, they want to wait till they're 30th level to make their minions. In other words, they need help, and everyone knows it. Prepare to have a +2 difficulty whenever you're in a normal social situation where you need to get some help. Oh, and being shunned by your peers because you deal with death and destruction doesn't make you really appealing to others. NecroSeraphim get a -1 to charisma. You can probably see why most of them take the Delegate runes as early as possible. [ Opinions of the Other Classes ] Blades of Life -- Hypocrites. They complain about our minions being enslaved, and yet they steal others souls to gain their powers. Delegates of Deviation -- One of the few Classes that knows the value of good help. Demons of Light -- Fascinating, tell me more about the abyss… Dragoon -- Big, dumb, and only too happy to ignore that which is unpleasant. Dream Shifters -- How can one truly live till one has experienced Death in all its forms? Harbingers of Destruction -- Let them draw attention, he who strikes last, lives longest. Illusions of Perfection -- An interesting group, and very necessary to our experiments. Mountains of Air -- Our undead hate them, so do we. Order of Chaos -- I hope it’s not contagious. Shadahar's Talons -- We do not agree with the methods, but the end suits us just fine. Soul Berserkers -- Kindred spirits. Although we allow ours to keep their body. Templars of Twilight -- Surprisingly, we get along with the Templars better than anyone else. Waves of Flame -- Always destroying our creations… One day, we will return the favor. |
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